Minecraft edge
Protected tunnel to your host
Attack traffic is stopped at the NorthShield edge. Clean Minecraft connections are forwarded to your origin over a protected tunnel so your real host stays hidden.

Hostile traffic is filtered at the NorthShield edge before clean Minecraft joins, panels, and stores are delivered over a protected tunnel to your origin.
Tunnel
Hidden origin handoff
Java
Minecraft-focused filtering
XDP
Early flood drops
Low
Added latency target
How it works
Instead of exposing your host to the open internet, NorthShield filters hostile traffic at the mitigation edge and forwards only clean joins, proxy traffic, and supporting web services to your origin.

Capabilities
A generic web firewall does not understand join floods, server-list spam, or wipe-day peaks. Game Protection is tuned for Minecraft networks and the services around them.
Minecraft edge
Attack traffic is stopped at the NorthShield edge. Clean Minecraft connections are forwarded to your origin over a protected tunnel so your real host stays hidden.
Player stability
Mitigation accounts for join bursts, proxy handoffs, and regional player spikes so a wipe night or peak hour is not treated like an attack.
Minecraft protection
Status pings, server-list scrapers, and join bots can be rate limited without blocking legitimate players browsing or connecting to your network.
Gameplay
Clean traffic is routed with player ping in mind. PoP selection follows where your community actually plays.
Operations
Protect your Minecraft panel, storefront, voting sites, and APIs alongside the game port so supporting services stay online during an attack.
Events
Before a wipe, season reset, or public launch we review expected player load, attack history, and peak windows with your team.
Player experience
During an attack the goal is not only to drop hostile traffic. The real goal is to keep players online: stable joins, reachable panels, predictable ping, and clear status for staff running the network.

Coverage
Use Game Protection for public Minecraft servers, private SMPs, network proxies, panels, stores, voting sites, and the APIs that keep your community running.
Pricing
Free for small Minecraft servers. Standard and Pro scale with concurrent players, domains, and backends.
Free Plan
Free
1 TB monthly traffic included
Most popular
Standard Plan
$7.50/mo
from $0.30/player · min 25
Pro Plan
$40/mo
from $0.20/player · min 200
Paid plans scale with concurrent Minecraft players. Fair-use traffic is sized to your selected player level; domains and backends increase with Standard and Pro.

Share your player regions, expected peak, proxy setup, and attack history. We will design a tunnel-based path that protects players and your origin.